Transmedia: Storytelling for the Digital Age
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Transmedia: Storytelling for the Digital Age
a look at the creative and technical worlds of immersive storytelling
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VR And AR Will Be Mobile’s Demand Driver, Not Its Replacement

VR And AR Will Be Mobile’s Demand Driver, Not Its Replacement | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Mike Hoefflinger:  "With each of the six biggest global consumer technology companies now deeply invested and feverishly in development, VR/AR has become too big to fail..."

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Chris Milk: the digital artist making music videos fly into the future

Chris Milk: the digital artist making music videos fly into the future | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Simon Parkin:  'Milk wants to create art that can impact millions simultaneously, so he’s turned to virtual reality, which is set to make a triumphant return in the form of the Oculus Rift, VR goggles built from smart-phone technology. He is unequivocal about it: VR is what will succeed film as the “future of storytelling” and the “next great canvas for human expression”.'

Vivalist's curator insight, July 4, 2014 6:01 AM

Chris Milk is a true 21st century artist. The fact that he learned to code at an early age is very relevant. His collaboration is Aaron Koblin are mind blowing and he can also truly shine on his own - as the Lincoln Hello Again project shows it

 

http://www.hello-again.com/beck360/main/beck360.html

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Augmented Reality Versus Virtual Reality: The Battle Is Real

Augmented Reality Versus Virtual Reality: The Battle Is Real | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Ricardo Diaz:  "Although virtual reality (VR) and augmented reality (AR) have existed in some form for decades, only recently have they garnered mainstream attention" ...

Vivalist's curator insight, January 7, 2016 4:56 AM

The article explore the differences between the two "mediums". Stressing the fact that "VR’s biggest strength is also its greatest weakness. The immersive nature of VR hinders users from interacting with their surroundings. [It]  has already started to revolutionize the way we watch content, but will never be the technology we turn to in our everyday lives."


Whereas AR brings layers of info on our daily lives, the tech has not delivered yet due to the issue of visualization. But "Microsoft is working on HoloLens AR headset glasses. Developer kits are scheduled to hit the market in early 2016. Google invested in a company called Magic Leap, whose technology beams lasers into the viewer’s iris to activate AR. That future will become a reality in another year’s time."

LOPEZ Gaetan's curator insight, January 7, 2016 10:55 AM

YEEESS

Cheryl Doig's curator insight, January 7, 2016 2:26 PM

This article provides a good intro to the difference between AR and VR. Expect to see some big changes in both areas, with AR in particular, affecting organisations. #immersivelearning

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YouTube is Vaudeville 2.0

YouTube is Vaudeville 2.0 | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Jim Stewartson:  "Alternate reality games, transmedia, viral marketing, second screen apps, augmented reality, and countless other experimental forms of Internet storytelling are this century’s equivalent of the nickelodeon, a bunch of techniques that, in isolation, are gimmicks but as the building blocks for a new, integrated storytelling format, represent the shape of things to come."

Nicko Gibson's curator insight, October 16, 2013 9:07 AM
"The only people who watch commercials are the ones who can’t figure out their DVRs. "     "The only companies who pay for TV commercials are the ones who can’t figure out the Internet."