Alex Kane: '“Today’s most innovative artists are always looking for new ways to push boundaries, with their music and their means of connecting with fans,” says [Lucas] Wilson. “[...] We’re used to going to concerts, but very few of us have actually been on stage. We’ve grown accustomed to hearing from our favorite artists on social media, but rarely do those words come directly from their mouths. VR is changing all that. It’s the most personal way of connecting with your fans.”'
This article emphasizes the importance of compositionally sound and artistic expressions through digital media. I feel this helps students develop connections beyond the bounds of a textbook or state-mandated assessment. Our students need to develop critical creative connections.
Derek Thompson: "The problem for Hollywood isn’t that audiences are ignoring sequels. The problem for Hollywood is that audiences are ignoring everything that isn’t a sequel, adaptation, or reboot. The market for films based on stories that aren’t already famous is threadbare. These sort of stories exist in entertainment, but consumers, and particularly young consumers, are looking for them outside of darkened theaters."
Adam Rosenberg: "How do you turn a video game series with a 20-year history and tens of millions of fans into a cohesive movie? According to Warcraft director Duncan Jones, you go back to the start."
Christy Admiraal: "There’s no question that anyone who considers himself or herself part of a fandom will have a different read on a piece of media from someone on the outside—whether it’s due to taking in all supplemental material, shipping a certain pairing, participating in fan theorizing, or some combination thereof—but exactly how does their experience differ from a reader or regular viewer who’s never dived any deeper into non-canonical material?"
Elizabeth Segran: "These brands were built on Instagram. They share their strategies for creating a loyal following and driving sales on the platform."
The film festival just ended with a custom show called The Bomb which blew some minds with live music and immersive screening.
Earlier this year at SXSW, I met Brazilian film director Ricardo Laganaro who worked on the beautiful semi-spheric experience at the Rio's Museum of Tomorrow. He was also convinced that VR headset were killing the social bond and that other directions integrating a common experience should be explored.
Adding live music is definitely a plus. For example, it really served the No Man's Sky during last year's Playstation Experience: A night under no man's sky
Kent Bye: "Conflict and growth is the heart of drama, and a lot of films and video games use the trope of external combat to express this. But Rob [Morgan] sees the potential to explore stories in VR and AR that are much more about internalized emotional conflicts within the main protagonist / player of the experience."
"Leaving the story open-ended enough will allow the user to fill in the blanks with their own story, and in the end create an experience that will be more personal and leave a deeper impression."
Oh my! If there are "narrative designers" shouldn't there be a narrative design course? I like the idea! Teaching how to build ambiguity in the characters definition allowing more freedom and agency to the gamer.
Simon Staffans: "We have all heard the value of getting something to a viral stage and the need for either robust strategies for social media or an enormous amount of good luck to make that virality happen – most often a combination of the two is needed."
Anne Zeiser: "If you're feeling dread because the plug has been pulled on your drug of choice -- the soapy period costume drama set in post-Edwardian England -- don't lament,Downton will live on. In today's world of digital and transmedia content, strong brands live on forever. And the juggernaut Downton brand will be everywhere after the broadcast series ends."
Mathew Klickstein: "It all comes down to something called "parasocial interactions" and why we attach so fondly to the warming glow of the screen—any screen."
Un artículo interesante sobre la película The Room que puede explicar el fenómeno de los fandoms. La interacción entre el personaje Jack (niño) y su caricatura favorita explica la psicología detrás de los fandoms y cómo , quebrando la cuarta pared, se crea un sentido de interacción verdadera.
Caty McCarthy: "Before Winston, a glasses-clad gorilla scientist, was leaping across maps to crush his enemies in the chaotic multiplayer battles of Overwatch, he was merely a young ape with big aspirations and an affinity for peanut butter. But you wouldn’t know that from merely playing the game."
(From the article): Now, content will of course – for the foreseeable future – still follow along the traditional lines outlined at the beginning of this post. The creator creates, the audience receives. But the ones that get these points, the ones that feel that working lean in an audience-engaged contest… these creators, they will reap rewards that will make everyone else stand up and take notice.
Jon Evans: "Even in stationary DomeVR, you can twist and turn and spin and look at a full 360 degrees of immersive environment [...] there is no clear demarcation between “story space” and elsewhere, as there is with a TV or movie or game screen. Your mind keeps telling you that everything is story space."
Blooloop: "Visitor attractions are racing to embrace Virtual and Augmented Reality technologies. But what are the potential opportunities and possible pitfalls of VR and AR?"
Brian Moylan: "Deloitte’s annual Digital Democracy Survey was released and with it came the usual predictions of what it means for the future – but there were some surprises" ...
Brian Moylan: "Deloitte’s annual Digital Democracy Survey was released and with it came the usual predictions of what it means for the future – but there were some surprises" ...
Brian Moylan: "Deloitte’s annual Digital Democracy Survey was released and with it came the usual predictions of what it means for the future – but there were some surprises" ...
Tiffany Tsai: "Not only does this new technology allow viewers to explore their favorite films from a new perspective, but it can also help directors determine how to film a particular scene."
Josh Constine: "There is a battle raging for curated social media supremacy. When big things happen, each of these apps wants to be where you see the best of and behind the scenes."
Brian Moylan: "Beyoncé and Channing Tatum’s appearance on Spike TV’s spin-off shows how far the program has come and that it is anything but ‘too small’ to work" ....
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